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After experiencing success on home consoles, Kurohyô Ryu ga Gotoku Shinsho, also known as Yakuza PSP, makes his yakuza way on to the small portable of Sony . Public requires the PSP, the Japanese copper abandons a time in the thirties Armani focus towards youth difficult Archipelago. Thus we first met Ukyo Tatsuya, a young offender status. Super hard to stick, this young dog crazy black tracksuit and gold will be forced by an odious blackmail illegal fight in an arena. If he wants to get out, he will follow up ten wins while seeking the way out of trouble.
In terms of progress, the game gives exactly the same frame as the big brother on the consoles, namely an adventure ride with more or less free in the neighborhood but now famous fictional Kamurochô. During his travels, however, Tatsuya will be attacked randomly by other thugs, representing the bulk of the fighting. Far side of the Yakuza series classic designers here have made fun by offering a highly original approach. First surprise, the characters are framed close or even very closely, one might have expected to have its whole character when it comes to combat in which the kicks are supposed to fly everywhere. Destabilizing, this view shows, however, does not handicap once you got used to this mode of representation.
Another surprise, your character has no life bar shown on the screen. These are blood stains around the screen, and the behavior of your rogue, that will give you clues as to the condition of the hero. It is short of breath or stand ribs ? It is perhaps time to use a vitamin drink. But beware, because beyond the life bar, the bodies of fighters crashed : head, torso, arms and legs can be seriously damaged, leading to the sacred penalty hurt. A short tour to the doctor will be required to recover. One last important point of the fighting, endurance of the character. If you start typing without stopping or if you start running in all directions, Ryu ga Gotoku Kurohyô punishes you for a nice stitch that leaves you vulnerable to your opponent momentarily. This aspect tight and serious fighting games gives each a dramatic intensity that makes one never tires of brawls that are a feast for the eyes … and fingers.
Recalling a little game of catch-finally is customary with the development studio, the game allows you to refresh a genre that has had too many repetitions, with its streamlined interface and a new approach to handling. Here, the fights are great fun and as long as we chose not to play in easy mode, each street fight is a challenge where one wrong move can be a punishment for every moment ! Finally, brilliant idea that makes access to the fighting game to superstar status : learning styles. Going even further than Yakuza 4, which proposed four characters in different combat style, Ryu ga Gotoku Kurohyô allows a single character, Tatsuya, to learn a multitude of combat arts. Each won fight, Tatsuya will earn both experience points that will make it stronger and resistant, but also points of technique that will improve its art of combat, lavishing bonuses in accordance with the art chosen.
Karate or Thai boxing give bonuses to attack kicks while lucha libre or MMA will result in damage bonus on the mugs. Stronger still, after mastering an art, Tatsuya could possibly unlock another. Thus, after a certain level in boxing and street fighting, the heroic rogue will be able to fight Thai boxing style. Similarly the fight he will then access lucha libre and the MMA. Trees and the number of subjects available is very high, each player will find his favorite style of fighting and the branch to which orientation. Dynamic and exciting, fights also have this side addictive collection of styles that make that one never tires of breaking the scum in the neighborhood to discover a new martial art.
Therefore extremely successful fights for this fighting game, its history is no exception. Indeed, Ryu ga Gotoku Kurohyô has a scenario twisted and filled with twists. There is a balance between narrative and real progress of the scenario. Note that it is also possible to “recruit” thugs lambda, which allow you to customize your character at a LAN party with another friend, whether cooperative or versus mode classic. Fortunately, this story a little far-fetched is relieved by comic kinematics in ink, rendering impressive aesthetic. And although we have already seen the process of narrating a scenario with pseudo-animated comic book on the PSP, the result is superb here. It is the same for the overall quality of the realization of security that benefits from excellent graphics and animations treated during combat phases.
With its many ancillary activities such as bowling or hostesses become unavoidable, Ryu ga Gotoku Kurohyô is also a title of great wealth that never ceases to amaze with everything it offers in terms of gameplay though sure but also with many quests alternatives are not too complex but always fun, and minigames to round his income rather funny and thoughtful. Add to that a system of martial scholarship to buy and exchange super attacks, and we take this excellent fighting game scripted drama a bit corny but endearing spellbinding action scenes. Japan’s big game. Transposing a fighting game and ambitious adventure on a handheld is now possible, as evidenced by Sega with a highly successful. The richness of the universe and the care taken in both the atmosphere and setting action scenes make it hang. The esthetic is such that it adheres very quickly. Success !
Sayonara !
Psycho Ben.







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