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Well known for his generosity mammary Dead or Alive series just hit for the first time a Nintendo console. This shows how the Japanese made an open mind with its Nintendo 3DS. Thus, two months after its launch, we find ourselves with Dead or Alive Dimensions, a sort of best of all previous games that inevitably ends up competing with the Super Street Fighter IV 3D Edition from Capcom. The first thing that jumps when you start the game, the mound of modes that lie ahead. That and being able to wiggle the console in all directions to navigate the levels that appear on the screen above the console through its gyroscopic function. It serves no purpose but is funny (a no fun sometimes, it’s crazy). We feel there will be direct to what to do and in a fighting game is still very significant. The bulk of Dead or Alive dimensions is reflected in his party Chronicle divided into several chapters that you propose to trace the history of all the characters in the series. The opportunity for fans to rediscover some kinematic and discover new ones. If in Super Street Fighter IV 3D Edition it is possible to assign four special moves on the touch screen of the console as a shortcut, in the case of Dead or Alive is the full dimensions of moves and combos that you enchainer will be able to using the stylus or your fingers.
The gameplay of Dead or Alive was already widely available for beginners, this is downright inviting mom fart mouth to PGM. In a sense you are not obliged to make use (especially since it will take some punch in the mouth time to scroll through the long list of hits), the gameplay in stick and buttons remaining broadly accessible and enjoyable for the purists are doing honestly. Especially since some confrontations begin with short sequences of QTE to teach you some techniques and combos. The lower screen will also display details scriptwriting, gameplay, martial arts, etc. …Nice. The gameplay of Dead or Alive Dimensions has been slightly simplified compared to the 4th episode with a greater tolerance in cons. Some new shots were added and the rest is the classic arena walls with explosive / electric which is sprayed against our opponents with sadistic enjoyment, the levels are open to several floors where we take a perverse pleasure in dropping his opponents, or the importance of deceit achievable few seconds before the official start of the match or when getting up after a fall. Specifically Chronicle mode should keep you busy around 6 hours, and probably 2 or 3 times less if you decide to zap the huge layer of cinematics. But do not panic, there is plenty to do next.
Arcade mode offers thus to do 6 courses with different combos of opponents as quickly as possible, the last ending against the various bosses in the series. Next is the Survival mode which is to put the spanking as a result of fighters.Then you qualify for the Challenge duo that you practice in the company of an ally. Multiplayer side you are entitled to the premises to 2 (each with its cartridge stuffed in his bike) and the game on the internet. This unfortunately proves far less than that provided by Super Street Fighter IV 3D Edition with simple confrontations resulting in an online ranked based on your performance. Speaking of performance, it is unfortunate that, again, Dead or Alive Dimensions proves less successful than the title of Capcom with micro-freezes and a slight lag. But it remains relatively playable online mode at least has the merit of being present in contrast to other games 3DS laid by lazy. Eventually, all these game modes you will unlock all 27 characters in the game (21 “normal” plus 6 boss), a hundred more or less alluring clothes, and countless figurines that you can then take pictures from every angle in the decor of your choice.
Technically Dead or Alive Dimensions is one of those rare games that make you want to trust the graphics capabilities of 3DS unlike many other titles more like portages from the shabby DS.L whole remains beautiful and is clearly pleased to see, especially since the action is particularly smooth with 60 fps … provided to disable the 3D down when the framerate at 30 frames per second (30 for each eye). Even if it is successful, it would undoubtedly prefer to remove the benefit of fluidity that offers high playing comfort. The sets can seem a bit empty and bare, but the character modeling is very successful. That leads directly to the crucial question to be asked most fans of Dead or Alive “and rendering the breasts ?” Of course they say present, they are still fit, thank you for them. However, they are far less emphasized than before through alluring poses and other intricacies of staging. Besides, I do not know if it’s a real bug or a style effect so messed novel 3D camera, but some in-game cinematics are totally frozen while others are moving. Weird, strange, incomprehensible because it is cheap right now though. Note that the game has the good taste to offer the choice of voice in English or Japanese and you must put them in that language as the dubbing of the first sucks.