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What is hard with the series Akumajo (castlevania for the rest of the world) is that we could talk for hours on each chapter of the series as they are almost all board games cultes. And among them, the Super Famicom episode deserved to be among the games that we have labeled the era of 16-bit consoles. While extending the range of a third episode on Famicom, Konami has attracted everyone’s attention by presenting, in 1991 Japan and 1992 for Europe, a Akumajo Dracula (Super Castlevania IV) shocking efficiency.
Leaving aside the issue of Simon’s Quest adventure to return to the pure action, this Akumajo brought a host of new ideas in the series. For the first time it became possible to use his whip as a string, shaking in every direction to eliminate the enemies within, for example below us. All branches were now allowed to strike, the diagonals as the blows up or down, and you could even walk while remaining crouched to get under deadly spikes. Most levels were even involve hooks from which it was possible to swing with the whip as Indiana Jones, by measuring the length and speed of the swing.
The app has also made some technical prowess by exploiting a number of capabilities unique to the console.The full level 4 and was based entirely on that, with the famous rotating room, which was undergoing a complete rotation on itself, followed by the hallway with his background in constant distortion, and then climbing up the tower blockswho were moving in opposite on both counts. The effect was such that sometimes had the illusion of seeing the first plane down instead of coming up second. Something you feel dizzy! In general, the systematic presence of several animated shots separately and multiple effects of mist or droplets made the dazzling play to watch the time.
Especially since the track was full of surprising really striking passages, such as continuing with the saw fatal jumps on the chandeliers in motion the horrific machinery, the precipitous drop in the great library or the prison and its deadly peak. Bosses do not all certainly had the most impressive of the series, but we can not forget how this golem exploded mode 7, nor the terrible specters dancing, or the giant bat made of gold dust, the creature Frankenstein, Death armed with his scythe and of course the Count Dracula draped in his cloak. Of course, there were essentially secondary weapons in the series, the ax, dagger, bottle of holy water, cross and watch, and the hearts that allowed their use.
Akumajo forces, secret hiding places were often difficult to find, and blocks can sometimes conceal meat or a double or a triple shooting. As for the soundscape, as if to say we could not help but spend hours in the Sound Test mode to enjoy the musical themes of the game, most of which were picked up and remixed many times thereafter. More than ever, Akumajo Dracula (Super Castlevania IV) is an example of game that leaves still enjoy the same pleasure as when it was released there are now over ten years. A cartridge fiercely to keep free from dust as a collectible.